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Free Java Script - 2D Enemy
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Code:
//Script Start
#pragma strict
var speed : int = 2;
var timer : int = 0;
var howlong : int = 130;
var whatway : boolean = true;
function Update ()
{
timer += 1;
if ( timer >= howlong ) {
timer = 0;
if ( whatway == true )
{
whatway = false;
return;
}
if ( whatway == false )
{
whatway = true;
return;
}
}
//Right
if ( whatway == true )
{
transform.localScale.x = 5;
transform.Translate(Vector3(speed,0,0) * Time.deltaTime);
}
//Left
if ( whatway == false )
{
transform.localScale.x = -5;
transform.Translate(Vector3(-speed,0,0) * Time.deltaTime);
}
}
//Script End
#pragma strict
var speed : int = 2;
var timer : int = 0;
var howlong : int = 130;
var whatway : boolean = true;
function Update ()
{
timer += 1;
if ( timer >= howlong ) {
timer = 0;
if ( whatway == true )
{
whatway = false;
return;
}
if ( whatway == false )
{
whatway = true;
return;
}
}
//Right
if ( whatway == true )
{
transform.localScale.x = 5;
transform.Translate(Vector3(speed,0,0) * Time.deltaTime);
}
//Left
if ( whatway == false )
{
transform.localScale.x = -5;
transform.Translate(Vector3(-speed,0,0) * Time.deltaTime);
}
}
//Script End