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How to make a Music Game - Java Code - Check_Button
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Code:
#pragma strict
var WhatButton: int = 1;
var ErrorSound : GameObject;
var Smoke : GameObject;
var RightSound : GameObject;
var Flame : GameObject;
var over: boolean = false;
function Update()
{
if ( WhatButton == 1 ) {
transform.position.x = -1.509913; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if ( WhatButton == 2 ) {
transform.position.x = -0.509913; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if ( WhatButton == 3 ) {
transform.position.x = 0.490087; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if ( WhatButton == 4 ) {
transform.position.x = 1.490087; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if (Input.GetButtonDown ("1"))
{
if ( WhatButton == 1 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
if (Input.GetButtonDown ("2"))
{
if ( WhatButton == 2 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
if (Input.GetButtonDown ("3"))
{
if ( WhatButton == 3 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
if (Input.GetButtonDown ("4"))
{
if ( WhatButton == 4 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
}
function OnCollisionEnter2D(other : Collision2D)
{
if(other.gameObject.tag == "Note")
{
over = true;
}
}
function OnCollisionExit2D(other : Collision2D)
{
if(other.gameObject.tag == "Note")
{
over = false;
}
}
function OnCollisionStay2D(other : Collision2D)
{
if(other.gameObject.tag == "Note")
{
if (Input.GetButtonDown ("1"))
{
if ( WhatButton == 1 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
if (Input.GetButtonDown ("2"))
{
if ( WhatButton == 2 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
if (Input.GetButtonDown ("3"))
{
if ( WhatButton == 3 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
if (Input.GetButtonDown ("4"))
{
if ( WhatButton == 4 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
}
}
var WhatButton: int = 1;
var ErrorSound : GameObject;
var Smoke : GameObject;
var RightSound : GameObject;
var Flame : GameObject;
var over: boolean = false;
function Update()
{
if ( WhatButton == 1 ) {
transform.position.x = -1.509913; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if ( WhatButton == 2 ) {
transform.position.x = -0.509913; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if ( WhatButton == 3 ) {
transform.position.x = 0.490087; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if ( WhatButton == 4 ) {
transform.position.x = 1.490087; //Set object x position
transform.position.y = -3.60274; //Set object y position
transform.position.z = 0; //Set object z position
transform.rotation.x = 0; //Set object x position
transform.rotation.y = 0; //Set object y position
transform.rotation.z = 0; //Set object z position
}
if (Input.GetButtonDown ("1"))
{
if ( WhatButton == 1 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
if (Input.GetButtonDown ("2"))
{
if ( WhatButton == 2 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
if (Input.GetButtonDown ("3"))
{
if ( WhatButton == 3 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
if (Input.GetButtonDown ("4"))
{
if ( WhatButton == 4 ) {
if ( over == true ) {
Instantiate(Flame, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(RightSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score += 100;
over = false;
return;
}
if ( over == false ) {
Instantiate(Smoke, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Instantiate(ErrorSound, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
Maincode.score -= 100;
return;
}
}
}
}
function OnCollisionEnter2D(other : Collision2D)
{
if(other.gameObject.tag == "Note")
{
over = true;
}
}
function OnCollisionExit2D(other : Collision2D)
{
if(other.gameObject.tag == "Note")
{
over = false;
}
}
function OnCollisionStay2D(other : Collision2D)
{
if(other.gameObject.tag == "Note")
{
if (Input.GetButtonDown ("1"))
{
if ( WhatButton == 1 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
if (Input.GetButtonDown ("2"))
{
if ( WhatButton == 2 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
if (Input.GetButtonDown ("3"))
{
if ( WhatButton == 3 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
if (Input.GetButtonDown ("4"))
{
if ( WhatButton == 4 )
{
if ( over == true )
{
Destroy(other.gameObject);
}
}
}
}
}