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Java Code - Parent
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Code:
var testobject : GameObject;
var testobject : GameObject = Instantiate(testobject, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
testobject .transform.parent = transform;
//On Collision
function OnCollisionEnter(other : Collision)
{
if(other.gameObject.tag == "Player")
{
transform.parent = other.transform; //Become parent to the player
}
}
var testobject : GameObject = Instantiate(testobject, transform.position + Vector3(0, 0, 0), Quaternion.Euler(0,0,0) );
testobject .transform.parent = transform;
//On Collision
function OnCollisionEnter(other : Collision)
{
if(other.gameObject.tag == "Player")
{
transform.parent = other.transform; //Become parent to the player
}
}